I'm Loris Moreau. I'm a Gameplay and Graphics Programmer with an interest in electronics.
Check out my itch.io Showcase FAQA 3D game engine which would allows anyone to easily create shooters, mouvement or management games and even narrative driven games.
Goals: I want to create a 3D Game Engine where I can easily develop games like; Doom, Descent, Outer Wilds, Barony, Factorio, Mirrors Edge, etc...
Check out the projectThis is a 3D Game Engine made in roughly 2 months, & later I worked on it for another 2 weeks to implement a descent like game.
Goals: Create a rendering engine to learn the inner working of 3D engines & experiment with rendering techniques and the game engine pipeline.
Check out the projectMy Adventure following the "Raytracing in one weekend series" and then optimizing it using compute shaders, SIMD & Multithreading.
Goals: The goal was to make a raytracer, but I then realised how slow and calculation intensive it was, so I optimized as much as necessary (from 5hrs to just a few seconds).
Check out the projectA C++ implementation of Conway's Game of Life using a sparse data structure for an infinite grid & built with GLFW, Glad, ImGui, and OpenGL.
Goals: The goal was to learn ImGui and dabble in OpenGl as well as 0 player Games, I've always found conway's Game of Life interesting; being able to make a Turing complete Program with so few rules.
Check out the projectHoudini tools made to learn the software and once again experiment with it.
Goals: Learn, experiment and make cool stuff along the way that I could bring into Game my games.
Check out the projectUnreal Engine 5 AI System
Goals: Make an AI that would feel like an actual person without making the game too difficult.
Check out the projectA lot of shaders & VFXs in Unreal Engine 5.
Goals: Make and experiment with shaders that I could use in my projects.
Check out the projectA bunch of shaders in Unity to test out its capabilities.
Goals: Make shaders that I could use in my Games & test out the shaders system of unity.
Check out the projectIt's a platformer in which windows will appear along your path some to help and other just to block your view.
Goals: Learn Godot and experiment with the window management system.
Check out the projectIt's a multiplayer where you play with your friends and bump your balls together until there's only one left.
Goals: The theme of this Jam was "Make Me Laugh" and we decided to make an 2 to 4 player arcade type game like a Mario Party minigame.
Check out the projectI'm currently working on a 5th year project to get my master’s degree in programming.
And looking for an internship/job.
For programming, I know : C++, C#, GLSL/HLSL, Python, Vex, Unreal C++, OpenGl/Vulkan
For talking : English, French & a little bit of japanese & chinese
My favourite games are:
Outer Wilds - Mirrors edge (1 & 2) - Assetto Corsa Competizione - Assasin's Creed (3, unity, black flag) - Dark Souls 3 - Bloodborne - Disco Elysium - Far Cry Primal - Star Wars Force Unleashed - Warframe - Darktide - and holocure.
YES, I have two lovely dogs, and I am thinking about getting a snake or a skink (lizard)
I would like to make a game like mirrors edge but where the faces of enemies are blurred out (glitch effect as if you can't seem to understand a face) and their voices are distorted (some sort of alien language, distorted and demon sounding), and you character is schizo and has hallucination of people being there when there is no one (just in the corner of their eye).
You can contact me through my LinkedIn.
You can see my plans and what I've done here.