Hoi,

I'm Loris Moreau. I'm a Gameplay and Graphics Programmer with an interest in electronics.

Check out my itch.io Showcase FAQ

Latest Demoreel

Some of my projects:

TimTam Engine

A 3D game engine which would allows anyone to easily create shooters, mouvement or management games and even narrative driven games.

Goals: I want to create a 3D Game Engine where I can easily develop games like; Doom, Descent, Outer Wilds, Barony, Factorio, Mirrors Edge, etc...

Check out the project

3D Engine

This is a 3D Game Engine made in roughly 2 months, & later I worked on it for another 2 weeks to implement a descent like game.

Goals: Create a rendering engine to learn the inner working of 3D engines & experiment with rendering techniques and the game engine pipeline.

Check out the project

Raytracing

My Adventure following the "Raytracing in one weekend series" and then optimizing it using compute shaders, SIMD & Multithreading.

Goals: The goal was to make a raytracer, but I then realised how slow and calculation intensive it was, so I optimized as much as necessary (from 5hrs to just a few seconds).

Check out the project

Conways Game of Life

A C++ implementation of Conway's Game of Life using a sparse data structure for an infinite grid & built with GLFW, Glad, ImGui, and OpenGL.

Goals: The goal was to learn ImGui and dabble in OpenGl as well as 0 player Games, I've always found conway's Game of Life interesting; being able to make a Turing complete Program with so few rules.

Check out the project

Houdini Tools

Houdini tools made to learn the software and once again experiment with it.

Goals: Learn, experiment and make cool stuff along the way that I could bring into Game my games.

Check out the project

UE AI System

Unreal Engine 5 AI System

Goals: Make an AI that would feel like an actual person without making the game too difficult.

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UE VFXs

A lot of shaders & VFXs in Unreal Engine 5.

Goals: Make and experiment with shaders that I could use in my projects.

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Unity VFXs

A bunch of shaders in Unity to test out its capabilities.

Goals: Make shaders that I could use in my Games & test out the shaders system of unity.

Check out the project

Windows Adventure (Godot)

It's a platformer in which windows will appear along your path some to help and other just to block your view.

Goals: Learn Godot and experiment with the window management system.

Check out the project

Battle Boules Arena

It's a multiplayer where you play with your friends and bump your balls together until there's only one left.

Goals: The theme of this Jam was "Make Me Laugh" and we decided to make an 2 to 4 player arcade type game like a Mario Party minigame.

Check out the project

More on my Itch.io

Common Questions

Current occupation ?

I'm currently working on a 5th year project to get my master’s degree in programming.

And looking for an internship/job.

What languages do you know ?

For programming, I know : C++, C#, GLSL/HLSL, Python, Vex, Unreal C++, OpenGl/Vulkan

For talking : English, French & a little bit of japanese & chinese

Favourite games ?

My favourite games are:

Outer Wilds - Mirrors edge (1 & 2) - Assetto Corsa Competizione - Assasin's Creed (3, unity, black flag) - Dark Souls 3 - Bloodborne - Disco Elysium - Far Cry Primal - Star Wars Force Unleashed - Warframe - Darktide - and holocure.

Do you have pets ?

YES, I have two lovely dogs, and I am thinking about getting a snake or a skink (lizard)

What's a game that you want to make ?

I would like to make a game like mirrors edge but where the faces of enemies are blurred out (glitch effect as if you can't seem to understand a face) and their voices are distorted (some sort of alien language, distorted and demon sounding), and you character is schizo and has hallucination of people being there when there is no one (just in the corner of their eye).

How can I contact you ?

You can contact me through my LinkedIn.

Todo list

You can see my plans and what I've done here.