Tim Tam
Welcome back, today we become insane.
TimTam Engine
This is going to be in the style of a research paper instead of your traditional blog, since I need to write down quite a lot of information,
so buckle up and enjoy the ride.
Ok, so the format will be as follows: Rather than showing you the full implementation,
I will explain the thought processes & show you how I go about resolving this madness.
I will try to explain as best I can and put as many resources as possible
It's just a Theory
First, what are we trying to do ?
"A game engine is a software framework primarily designed for the development of video games
which generally includes relevant libraries and support programs such as a level editor.
The "engine" terminology is akin to the term "software engine" used more widely in the software industry."
"core" requirements for a basic 2D engine :
- Common elements (vector/point, matrix, quat, color, etc...)
- Collision system
- Input handling
- Window management framework
- Graphics system (see below)
- File system
- Audio system
For the graphics part :
- Textured/untextured quads (with/without lighting)
- Polylines(curves)/beams (and a corresponding editor)
- Debug lines/boxes/circles/grids/logger
- Text rendering
- Particle systems
- Streaks
That would be the absolute minimum a game would need.
but we also need :
- World/scene management (level editor)
- UI (imgui)
- Models/Entities/Agents
- Pathfinding
- Animation
- Event systems
Bye, Bye ... I'm gonna go sleep now.
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