Entries

General

3D Engine

Workflow

Raytracing

Book 1

R-1 : Understanding Raytracing

R-2 : Setup Raytracer output

R-3 : Basic Shapes (Lots of maths)

R-4 : Surface Normal Shading (more maths)

R-5 : Camera Management & Anti-Aliasing

R-6 : Diffuse Material

R-7 : Metal Reflection (Lots of bounces)

R-8 : Dielectrics (Glass)

R-9 : Positionable Camera (End of book 1)

R-10 : Optimization, Multithreading, SIMD & Compute Shaders

Visual FXs

VFX (Unity)

VFX (Unreal)

Maths & Algorithms

Traveling Salesman Problem

Hacking

PSVita JailBreak