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General
3D Engine
Workflow
Raytracing
Book 1
R-1 : Understanding Raytracing
R-2 : Setup Raytracer output
R-3 : Basic Shapes
(Lots of maths)
R-4 : Surface Normal Shading
(more maths)
R-5 : Camera Management & Anti-Aliasing
R-6 : Diffuse Material
R-7 : Metal Reflection
(Lots of bounces)
R-8 : Dielectrics
(Glass)
R-9 : Positionable Camera
(End of book 1)
R-10 : Optimization, Multithreading, SIMD & Compute Shaders
Visual FXs
VFX
(Unity)
VFX
(Unreal)
Maths & Algorithms
Traveling Salesman Problem
Hacking
PSVita JailBreak
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