Workflows

GitHub Repository

Welcome, in this post I will talk about why & how I made some of the "workflow" I use.

ps: workflow for me means a way of working or a sort of template.

If you want to know the workflows go see the Git repository where I go more in depth about these.

I kept doing certain things over & over again (e.g. Readme's) & thought it would be nice to have some sort of template to use or a reference sheet for my work instead of opening older repository to see how I did things, so I made a Git repository that I would use strictly for that purpose.

Whenever I tried something new I check to see :

- The best practices (how to declare stuff, naming conventions, etc...),

- How to efficiently do this process,

- And some nice to have (shortcuts, references, etc...)

Most of these were made for projects to help the teams understand the processes & not break everything.

The first one I made was a GitHub Workflow for a project to make sure that those that didn't know how to use Git could have a cheatsheet to make sure they didn't break anything (spoilers: they still did)

Then since we were working on unreal I looked into revision control, Level Streaming, World Partition & PCG

Then I got interested in environments (Containers, YALM, etc...)

And more will be added as I learn more & more.

Feel free to use these to help yourself, and if they aren't to your taste then that's fine maybe modify them a little or even better make your own workflows !

Until we meet again, hehehe

22-6-2024

Pipebomb