This is a 3D Game Engine I made while on vacation (roughly 2 months), & later I worked on it for another 2 weeks to implement an actual game.
Pretty basic stuff but I'm quite happy with it
It's still missing some stuff, but I'm working on it.
This is a 3D Game Engine I made while on vacation (roughly 2 months), & later I worked on it for another 2 weeks to implement an actual game.
Pretty basic stuff but I'm quite happy with it
It's still missing some stuff, but I'm working on it.
This is a 3D Game Engine & editor, I decided to call it TimTam cause why not.
I made it to create a variety of games, I'm trying to make this as multipurpose as possible.
My Adventure following the "Raytracing in one weekend series"
Documentation for the Raytracer here, and the base code here.
Final Render of book 1 :
Cornell Box :
Final Render of book 2 :
I have ported it into Compute Shaders. Here is the documentation & the base code
This make the renders times exponentially faster.
Cornell Box :
Render Time : 1 min
Final Render of book 2 :
Render Time : 30 sec
This was made for the Global Game Jam 2024
it's a multiplayer where you play with your friends and bump your balls together until there's only one left.
check it out Here
This is a prototype I made to learn Godot
It's a platformer in which windows will appear along your path some to help and other just to block your view.
Some of the tools I made in Houdini.
This is an Unreal Engine 5 AI System using Behaviour Trees, Custom Tasks, Environment Queries, Pawn Sensing & Nav Mesh
These are a whole bunch of shaders & VFXs I made in unreal 5 mostly for fun.
Here are some shaders I made in Unity, Enjoy.
various Unity Shader :
Compute shader, with thousands of boids :